AI Insights · Timothy · July 2022
Top 5 Trivia Games in Australia for Q2 2022
Discover the performance trends of the top 5 trivia games in Australia during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 trivia games in Australia—Text or Die, Trivia Star: Trivia Games Quiz, Kahoot! Play & Create Quizzes, Akinator, and Elevate - Brain Training Games—showed varying trends in terms of weekly downloads, revenue, and active users.
Text or Die from Rollic Games saw a fluctuating pattern in weekly downloads, starting from 13.1K at the end of March and peaking at 24.3K in mid-April before settling around 15.4K by the end of June. The game's weekly revenue also exhibited variability, peaking at $407 in mid-April and then declining to $249 by the end of June. Active users showed a similar trend, starting at 45.3K, peaking at 66.9K in mid-April, and then stabilizing around 45.3K by the end of the quarter.
Trivia Star: Trivia Games Quiz by Super Lucky Games LLC experienced a steady increase in weekly downloads, reaching a high of 14.9K in mid-June. The weekly revenue for the app remained relatively stable, averaging around $2.1K to $2.6K, with a slight dip to $1.7K at the end of May. Active users saw a consistent rise, starting at 33.9K and peaking at 51.8K in mid-June.
Kahoot! Play & Create Quizzes from Kahoot ASA had a mixed performance in terms of weekly downloads, starting at 9.9K, peaking at 11.4K in early April, and then fluctuating around 8K by the end of June. The app's weekly revenue showed an upward trend, reaching $3.6K in early May before stabilizing around $3.3K towards the end of the quarter. Active users initially peaked at 34.3K in early April, then experienced a gradual decline, ending the quarter at 26.5K.
Akinator by Elokence demonstrated consistent weekly downloads, ranging from 4K to 7.1K, with a notable peak in early June. The app's weekly revenue remained relatively stable, fluctuating between $157 and $366. Active users followed a similar pattern, starting at 22.8K and peaking at 26.9K in mid-April before stabilizing around 23.5K by the end of June.
Elevate - Brain Training Games from Elevate, Inc. saw significant revenue growth, reaching $25.8K in late May. Weekly downloads showed a notable increase mid-quarter, peaking at 5.8K in late May. Active users started at 17.2K and peaked at 23.5K in late May before stabilizing around 20.7K by the end of the quarter.
For more insights and detailed analytics, visit Sensor Tower.